/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkCaptionActor2D.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkCaptionActor2D
 * @brief   draw text label associated with a point
 *
 * vtkCaptionActor2D is a hybrid 2D/3D actor that is used to associate text
 * with a point (the AttachmentPoint) in the scene. The caption can be
 * drawn with a rectangular border and a leader connecting
 * the caption to the attachment point. Optionally, the leader can be
 * glyphed at its endpoint to create arrow heads or other indicators.
 *
 * To use the caption actor, you normally specify the Position and Position2
 * coordinates (these are inherited from the vtkActor2D superclass). (Note
 * that Position2 can be set using vtkActor2D's SetWidth() and SetHeight()
 * methods.)  Position and Position2 define the size of the caption, and a
 * third point, the AttachmentPoint, defines a point that the caption is
 * associated with.  You must also define the caption text,
 * whether you want a border around the caption, and whether you want a
 * leader from the caption to the attachment point. The font attributes of
 * the text can be set through the vtkTextProperty associated to this actor.
 * You also indicate whether you want
 * the leader to be 2D or 3D. (2D leaders are always drawn over the
 * underlying geometry. 3D leaders may be occluded by the geometry.) The
 * leader may also be terminated by an optional glyph (e.g., arrow).
 *
 * The trickiest part about using this class is setting Position, Position2,
 * and AttachmentPoint correctly. These instance variables are
 * vtkCoordinates, and can be set up in various ways. In default usage, the
 * AttachmentPoint is defined in the world coordinate system, Position is the
 * lower-left corner of the caption and relative to AttachmentPoint (defined
 * in display coordaintes, i.e., pixels), and Position2 is relative to
 * Position and is the upper-right corner (also in display
 * coordinates). However, the user has full control over the coordinates, and
 * can do things like place the caption in a fixed position in the renderer,
 * with the leader moving with the AttachmentPoint.
 *
 * @sa
 * vtkLegendBoxActor vtkTextMapper vtkTextActor vtkTextProperty
 * vtkCoordinate
 */

#ifndef vtkCaptionActor2D_h
#define vtkCaptionActor2D_h

#include "vtkActor2D.h"
#include "vtkRenderingAnnotationModule.h" // For export macro

class vtkActor;
class vtkAlgorithmOutput;
class vtkAppendPolyData;
class vtkCaptionActor2DConnection;
class vtkGlyph2D;
class vtkGlyph3D;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkPolyDataMapper;
class vtkTextActor;
class vtkTextMapper;
class vtkTextProperty;

class VTKRENDERINGANNOTATION_EXPORT vtkCaptionActor2D : public vtkActor2D
{
public:
  vtkTypeMacro(vtkCaptionActor2D, vtkActor2D);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  static vtkCaptionActor2D* New();

  //@{
  /**
   * Define the text to be placed in the caption. The text can be multiple
   * lines (separated by "\n").
   */
  virtual void SetCaption(const char* caption);
  virtual char* GetCaption();
  //@}

  //@{
  /**
   * Set/Get the attachment point for the caption. By default, the attachment
   * point is defined in world coordinates, but this can be changed using
   * vtkCoordinate methods.
   */
  vtkWorldCoordinateMacro(AttachmentPoint);
  //@}

  //@{
  /**
   * Enable/disable the placement of a border around the text.
   */
  vtkSetMacro(Border, vtkTypeBool);
  vtkGetMacro(Border, vtkTypeBool);
  vtkBooleanMacro(Border, vtkTypeBool);
  //@}

  //@{
  /**
   * Enable/disable drawing a "line" from the caption to the
   * attachment point.
   */
  vtkSetMacro(Leader, vtkTypeBool);
  vtkGetMacro(Leader, vtkTypeBool);
  vtkBooleanMacro(Leader, vtkTypeBool);
  //@}

  //@{
  /**
   * Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered).
   */
  vtkSetMacro(ThreeDimensionalLeader, vtkTypeBool);
  vtkGetMacro(ThreeDimensionalLeader, vtkTypeBool);
  vtkBooleanMacro(ThreeDimensionalLeader, vtkTypeBool);
  //@}

  //@{
  /**
   * Specify a glyph to be used as the leader "head". This could be something
   * like an arrow or sphere. If not specified, no glyph is drawn. Note that
   * the glyph is assumed to be aligned along the x-axis and is rotated about
   * the origin. SetLeaderGlyphData() directly uses the polydata without
   * setting a pipeline connection. SetLeaderGlyphConnection() sets up a
   * pipeline connection and causes an update to the input during render.
   */
  virtual void SetLeaderGlyphData(vtkPolyData*);
  virtual void SetLeaderGlyphConnection(vtkAlgorithmOutput*);
  virtual vtkPolyData* GetLeaderGlyph();
  //@}

  //@{
  /**
   * Specify the relative size of the leader head. This is expressed as a
   * fraction of the size (diagonal length) of the renderer. The leader
   * head is automatically scaled so that window resize, zooming or other
   * camera motion results in proportional changes in size to the leader
   * glyph.
   */
  vtkSetClampMacro(LeaderGlyphSize, double, 0.0, 0.1);
  vtkGetMacro(LeaderGlyphSize, double);
  //@}

  //@{
  /**
   * Specify the maximum size of the leader head (if any) in pixels. This
   * is used in conjunction with LeaderGlyphSize to cap the maximum size of
   * the LeaderGlyph.
   */
  vtkSetClampMacro(MaximumLeaderGlyphSize, int, 1, 1000);
  vtkGetMacro(MaximumLeaderGlyphSize, int);
  //@}

  //@{
  /**
   * Set/Get the padding between the caption and the border. The value
   * is specified in pixels.
   */
  vtkSetClampMacro(Padding, int, 0, 50);
  vtkGetMacro(Padding, int);
  //@}

  //@{
  /**
   * Get the text actor used by the caption. This is useful if you want to control
   * justification and other characteristics of the text actor.
   */
  vtkGetObjectMacro(TextActor, vtkTextActor);
  //@}

  //@{
  /**
   * Set/Get the text property.
   */
  virtual void SetCaptionTextProperty(vtkTextProperty* p);
  vtkGetObjectMacro(CaptionTextProperty, vtkTextProperty);
  //@}

  /**
   * Shallow copy of this scaled text actor. Overloads the virtual
   * vtkProp method.
   */
  void ShallowCopy(vtkProp* prop) override;

  //@{
  /**
   * Enable/disable whether to attach the arrow only to the edge,
   * NOT the vertices of the caption border.
   */
  vtkSetMacro(AttachEdgeOnly, vtkTypeBool);
  vtkGetMacro(AttachEdgeOnly, vtkTypeBool);
  vtkBooleanMacro(AttachEdgeOnly, vtkTypeBool);
  //@}

  /**
   * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
   * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
   * Release any graphics resources that are being consumed by this actor.
   * The parameter window could be used to determine which graphic
   * resources to release.
   */
  void ReleaseGraphicsResources(vtkWindow*) override;

  //@{
  /**
   * WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
   * DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
   * Draw the legend box to the screen.
   */
  int RenderOpaqueGeometry(vtkViewport* viewport) override;
  int RenderTranslucentPolygonalGeometry(vtkViewport*) override { return 0; }
  int RenderOverlay(vtkViewport* viewport) override;
  //@}

  /**
   * Does this prop have some translucent polygonal geometry?
   */
  vtkTypeBool HasTranslucentPolygonalGeometry() override;

protected:
  vtkCaptionActor2D();
  ~vtkCaptionActor2D() override;

  vtkCoordinate* AttachmentPointCoordinate;

  vtkTypeBool Border;
  vtkTypeBool Leader;
  vtkTypeBool ThreeDimensionalLeader;
  double LeaderGlyphSize;
  int MaximumLeaderGlyphSize;

  int Padding;
  vtkTypeBool AttachEdgeOnly;

private:
  vtkTextActor* TextActor;
  vtkTextProperty* CaptionTextProperty;

  vtkPolyData* BorderPolyData;
  vtkPolyDataMapper2D* BorderMapper;
  vtkActor2D* BorderActor;

  vtkPolyData* HeadPolyData;       // single attachment point for glyphing
  vtkGlyph3D* HeadGlyph;           // for 3D leader
  vtkPolyData* LeaderPolyData;     // line represents the leader
  vtkAppendPolyData* AppendLeader; // append head and leader

  // for 2D leader
  vtkCoordinate* MapperCoordinate2D;
  vtkPolyDataMapper2D* LeaderMapper2D;
  vtkActor2D* LeaderActor2D;

  // for 3D leader
  vtkPolyDataMapper* LeaderMapper3D;
  vtkActor* LeaderActor3D;

  vtkCaptionActor2DConnection* LeaderGlyphConnectionHolder;

private:
  vtkCaptionActor2D(const vtkCaptionActor2D&) = delete;
  void operator=(const vtkCaptionActor2D&) = delete;
};

#endif
